
using System;
using UnityEngine;

namespace AssemblyCSharp
{
	public static class Constant
	{
		// Cur Time
		public static String getCurTime ()
		{
			return DateTime.Now.ToString ("[HH:mm:ss]");
		}

		// Space Domain
		public const String SpaceName = "Name";
		public const String SpaceTimeSpeed = "TimeSpeed";
		public const String SpaceStar = "Star";
		public const String SpaceInfoFilePath = "/Resources/";

		// Star Domain
		public const String StarName = "Name";
		public const String StarRadious = "Radius";
		public const String StarPlanet = "Planet";

		// Planet Domain
		public const String PlanetName = "Name";
		public const String PlanetRadius = "Radius";
		public const String PlanetRotation = "Rotation";
		public const String PlanetRevolution = "Revolution";

		// Rotation Domain
		public const String RotationTime = "Time";
		public const String RotationAxis = "Axis";
		public const String RotationClockwise = "Clockwise";

		// Revolution Domain
		public const String RevolutionClockwise = "Clockwise";
		public const String RevolutionTime = "Time";
		public const String Revolutioniaxis = "i-axis";
		public const String Revolutionoaixs = "o-aixs";
		public const String RevolutionMaxDistance = "MaxDistance";
		public const String RevolutionMinDistance = "MinDistance";
	}
}


